By Raph Koster - Theory of Fun for Game Design (Second Edition): Books - Amazon.ca. Whilst discussion of some theories in the initial chapters is so reductive that it unintentionally teeters on the condescending, as the argument advances, the introduction, analysis and weaving together of disparate theories flows naturally into the overall thrust of the book. Customer reviews. Next. Shop books, stationery, devices and other learning essentials. Certainly the book offers suggestions but analysis of specific reward mechanisms lacks breadth and detail. Meanwhile, despite the book’s advanced age, it continues to get featured regularly in various places, such as this podcast. It gets lost somewhere near the end and seems to ramble repetitively, but by that point you've got everything you need to from the book and you're safe to put it down! As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. I was bought this as a biirthday present, & when I opened the wrapping I must admit I felt a bit of a lull in my enthusiasm, not at all what I expected. Unfortunately, if (like me) you've picked up this book wanting a detailed and substantiated analysis of theories of fun, I feel you'll be left wanting. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. Every right hand page is a line drawing (naive style) relating to the left pages idea's, and the text isn't that dense. Skip to main content. Sorry, there was a problem saving your cookie preferences. This concept could explain the recent rise of the Wii, with its simple, accessible approach to games over more complex systems. It's short, to-the-point, and exactly what the games industry needs. Jesse Schell. The 10th Anniversary Edition of A Theory of Fun for Game Design goes to press in Korean next week! A Theory of Fun for Game Design on Amazon.com.au. 4.4 out of 5. More a treatise on what games are and should be than a theory of fun, Reviewed in the United Kingdom on 24 May 2012. 4.0 out of 5 stars 49. I found this to be a really useful deconstruction of what game design is and how we might go about doing it. Everyday low prices and free delivery on eligible orders. It speaks about many important concepts also for people that do not design games. Everyday low prices and free delivery on eligible orders. Theory is Fun Theory of Fun for Game Design 2ed Paperback – 10 December 2013 by Raph Kostet (Author) 4.4 out of 5 stars 148 ratings. I love the distinctions that Koster makes between games and other mediums, often highlight their synergies whilst also exposing some fundamental differences. Do coins or gibs serve as a better reward? See all formats and editions Hide other formats and editions. It contains many examples ad this makes the reading easier and more interesting. A Theory of Fun for Game Design official book website. Do certain sound effects generate more fun than others? Don't have a Kindle? A Theory of Fun for Game Design is not your typical how-to book. Theory of Fun for Game Design Paperback – 17 Dec. 2013 by Raph Koster (Author) › Visit Amazon's Raph Koster Page. Verified Purchase This book in an optimum introduction to the theory of fun. There's a problem loading this menu at the moment. Theory is Fun [Cox, Maureen] on Amazon.com.au. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. Theory is Fun: Grade 1 Reviewed in the United Kingdom on 28 September 2011. Shop books, stationery, devices and other learning essentials. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. Books . If you've been diving into GDC talks, game design video essays, designer blogs, game postmortems, or even board game testing groups, you basically already know or assume much of what this book could tell you. Accessible theories on fun, playing and games! Raph Koster (San Diego, CA) is the Chief Creative Officer for Sony Online Entertainment and author of the bestselling book, A Theory of Fun for Game Design. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Do coins or gibs serve as a better reward? A Theory of Fun for Game Design Every right hand page is a line drawing (naive style) relating to the left pages idea's, and the text isn't that dense. It looks like the picture on the right, and I hope to get a copy soon. Hello Select your address All Hello, Sign in. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Reviewed in the United Kingdom on 3 April 2012. Please try again. © 1996-2020, Amazon.com, Inc. or its affiliates. Kindle Edition. by Cox, Maureen (ISBN: 9781898771005) from Amazon's Book Store. Publisher(s): O'Reilly Media, Inc. ISBN: 9781449363215. Level Up! Try Prime Hello, Sign in Account & Lists Sign in Account & Lists Orders Try Prime Cart. Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. $20.24. The Guide to Great Video Game Design, Rules of Play: Game Design Fundamentals (The MIT Press), The Art of Game Design: A Book of Lenses, Third Edition, Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques, USB C Cable, JSAUX (2m 2-Pack) Type C Fast Charger Charging Cable Braided Compatible for Samsung Galaxy S10 S9 S8 S20 Plus A3 A5 2017 Note 10 9 8, Huawei P10 P9, Google Pixel, Sony Xperia XZ, LG -Red. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. Reviewed in the United Kingdom on 29 October 2014. This is certainly thought provoking stuff that will help anyone approaching game design, but its brevity and lack of depth constrain it, at best, to a supplementary text. 4.2 out of 5 stars 86. I love the distinctions that Koster makes between games and other mediums, often highlight their synergies whilst also exposing some fundamental differences. Hello Select your address All Hello, Sign in. breaking down types of fun into constructive, experiential, and deconstructive activities for co-operative, competitive and individual interaction) which warrant more column inches. Buy it, Reviewed in the United Kingdom on 3 November 2013, Great book, fantastic insight, would really recommend and also nice to receive something I've paid for on Amazon for a change as I've been ripped off on my last two transactions :(. Unable to add item to List. Your recently viewed items and featured recommendations, Select the department you want to search in. Why is completing a level fun? Skip to main content.ca Hello, Sign in. Reviewed in the United Kingdom on 12 January 2015, Reviewed in the United Kingdom on 30 October 2013, So easy to read and full of gems for the game designer, be they into serious games or ones for pure entertainment. Learn more about VAT here. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques, USB C Cable, JSAUX (2m 2-Pack) Type C Fast Charger Charging Cable Braided Compatible for Samsung Galaxy S10 S9 S8 S20 Plus A3 A5 2017 Note 10 9 8, Huawei P10 P9, Google Pixel, Sony Xperia XZ, LG -Red. $43.06. Level Up! We use cookies and similar tools to enhance your shopping experience, to provide our services, understand how customers use our services so we can make improvements, and display ads. Account & Lists Account Returns & Orders. Love the ideas contained in the book. Buy Theory is Fun: Grade 3 n.e.of 2r.e. See all formats and editions Hide other formats and editions. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. 5 star 68% 4 … It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. 4.5 out of 5 stars 73. Cart All. -- David Jaffe, director of God of War "An important and valuable book." After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. Prime Cart. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. Read honest and unbiased product reviews from our users. Theory is Fun: Grade 1 [Cox, Maureen] on Amazon.com.au. Another fascinating concept in "Theory of Fun" is the idea that all artforms become more and more complex until only a dedicated few can master it, at which point the artform either dies off or is reinvented to better suit the masses. Music Theory is Fun: Book 4 [Cox, Maureen] on Amazon.com.au. Reviewed in the United Kingdom on 18 June 2013. Please try your request again later. This shopping feature will continue to load items when the Enter key is pressed. Unable to add item to List. Approved third parties also use these tools in connection with our display of ads. I was bought this as a biirthday present, & when I opened the wrapping I must admit I felt a bit of a lull in my enthusiasm, not at all what I expected. Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Get your Kindle here, or download a FREE Kindle Reading App. To get the free app, enter your mobile phone number. I was expecting something akin to an academic textbook with more of a discussion of reward theories in the gaming context. His last project there was working on Ultima Online, opening the online persistent world market to the general gaming public. Prime members enjoy fast & free shipping, unlimited streaming of movies and TV shows with Prime Video and many more exclusive benefits. I was expecting something akin to an academic textbook with more of a discussion of reward theories in the gaming context. Theory of Fun for Game Design, 2nd Edition. The Art of Game Design: A Book of Lenses, Second Edition Paperback. © 1996-2020, Amazon.com, Inc. or its affiliates. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. The author's erudition and practical experience across a wide range of disciplines is a particular strength of the book. by Raph Koster. *FREE* shipping on eligible orders. CDN$24.67. A Theory of Fun is a great book to get started with game design, because it's accesible, fun to read, presents the very basics and has lots of personal experience from the author. Account & Lists Returns & Orders. A Theory of Fun for Game Design 1st (first) edition Text Only. Why is completing a level fun? Theory is Fun [Cox, Maureen] on Amazon.com.au. Scott McCloud. Prime members enjoy fast & free shipping, unlimited streaming of movies and TV shows with Prime Video and many more exclusive benefits. Buy Theory is Fun: Grade 1 New ed of 2 Revised ed by Cox, Maureen (ISBN: 8601234606611) from Amazon's Book Store. Music Theory is Fun: Book 3 [Cox, Maureen] on Amazon.com.au. A Theory of Fun for Game Design is not your typical how-to book. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. Understanding Comics: The Invisible Art Paperback. Theory of Fun for Game Design Paperback. *FREE* shipping on eligible orders. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. The Guide to Great Video Game Design, Rules of Play: Game Design Fundamentals (The MIT Press), The Art of Game Design: A Book of Lenses, Third Edition, Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. Start your free trial. A Theory of Fun for Game Design is not your typical how-to book. 4.4 out of 5 stars. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. The poor illustrations were very tough on the eye though. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. Games are illustrated as a medium intrinsically characterized by the intersection of multiple disciplines. Accessible theories on fun, playing and games! -- Ernest Adams, game designer "If you're interested in game design, get it and read it." search results for this author. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. Way to navigate to the Theory of Fun for Game Design from a time when gaming was far more.. And we 'll send you a link to download the free Kindle App your heading shortcut key to back! Experience live online training, plus Books, videos, and digital content from 200+ publishers predictable and not enough! I found this to be a really useful tool i would say for anyone working delving into field! David: Amazon.sg: Books amazon a theory of fun 2014 Design, 2nd Edition now with O ’ Reilly members live... When gaming was far more niche system considers things like how recent a review and... Other formats and editions Hide other formats and editions Hide other formats and editions by star, we don t! Fundamental differences is all about making interactive products like games highly entertaining, engaging, and addictive a of... 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